Knowledge Base

Guide: Create Cubemaps Using SketchUp and Yulio

Download our full user guide here: Using Yulio with SketchUp

This guide outlines the steps you’ll need to follow create cubemaps from SketchUp. Once completed, use the output to author Virtual Reality projects using Yulio!

Getting Started

Before you begin, review this checklist to make sure you’ve got everything you need to get started:

– SketchUp 2015 or higher (64-bit version for Windows)
– A scene that has been authored using SketchUp
– If using VRay, version 2.00.26494 (adv) or higher
– Note: VRay 3 for SketchUp 2017 is currently not supported
– Download the Yulio for SketchUp plugin from the CAD Plugins page
– Install Yulio for SketchUp plugin

Author your scene in SketchUp

Author and prepare your scene for rendering. Check in with the camera positioning and lighting to make sure that your scene is optimized for virtual reality. 

Authorize SketchUp to Access your Yulio Account.

Select Yulio for SketchUp plugin from the toolbar.

Yulio plugin in Sketchup
Enter your email associated to your Yulio account.


Connect Yulio account

Check your email and authorize SketchUp to access your Yulio account by selecting “Confirm Plugin Activation”.

Authorize SketchUp to access Yulio

Now you’re ready to begin rendering your scene for VR. Select Yulio plugin from the toolbar to get started.

Render and Upload Settings

Select your render engine, scenes and upload location. The will always save a copy of the cubemap to your computer. Alternatively, the plugin can upload cubemap(s) directly to your account. Select Upload to Yulio.

Render and upload settings

Once you’ve selected your options, hit the begin render button.

Render and Upload In progress…

rendering in progress, Yulio for sketchup

Rendering is complete!

Rendering is complete, Yulio for Sketchup

Check out our YouTube channel for more info & tutorials.

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Author


Rachel ChanRachel Chan

Rachel Chan

Rachel is a writer for Yulio, covering all things VR. With a keen interest in creativity and innovation, Rachel enjoys seeing how businesses use VR in their workflow, and how they have been transformed by it.