Knowledge Base

Guide: Create Stereoscopic Cubemaps Using 3DS MAX and VRay

Check out our full guide here: Using Yulio with 3DS MAX

This guide outlines the steps you’ll need to follow to configure 3DS Max and VRay to generate a stereoscopic cubemaps (scenes). Once completed, use the output to author Virtual Reality projects using Yulio!

Getting Started 

Before you begin, review this checklist to ensure you’ve got everything you need to get started.

– 3DS Max
– VRay for 3DS Max – version 3.20.02 or higher
– A scene that has been authored using 3DS Max and VRay  

Step 1: Create VRay Stereoscopic helper

In 3DS Max, create the VRayStereoscopic ObjectType by following these steps:

– Go to Command Panel > Create > Helpers Category > VRay
– Select VRaySterescopic and place it in the scene

VRay Stereoscopic helper

Step 2: Configure VRay Stereoscopic helper

– Go to Command Panel > Modify > VRayStereoscopic
– Make sure the ‘enabled’ and ‘adjust resolution’ checkboxes are selected


VRay StereoScopic Helper

Step 3: Assign VRay render option

– Go to Render Setup Dialog > Common
– Make sure ‘VRay Adv’ render option is selected


VRay render options

Step 4: Configure the render output size

– Go to Render Setup Dialog > Common > Common Parameters
– Update the output size by setting the width to 9216 (1536 x 6) and height to 1536


Configure render output

Step 5: Configure the V-Ray camera 

– Go to Render Setup Dialog > V-Ray > Camera
– Update the camera type to Cube 6×1


Configure VRay Camera

Step 6: Begin rendering

You’re done! Now any camera is set up to be rendered in stereoscopic format. Begin the render process via the Render Setup Dialog or by pressing F9.

Step 7: Rendering complete

Once it’s done, save the render as a .JPG on your computer. Remember where it’s saved! You’ll need the location when you use Yulio to author your VR project.

Step 8: Author VR Projects in Yulio!

Log in to your account at www.yulio.com to create your VR project using these cubemaps. Review our article on creating VR projects for more information!

Check out our YouTube channel for more info & tutorials.

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Author


Rachel ChanRachel Chan

Rachel Chan

Rachel is a writer for Yulio, covering all things VR. With a keen interest in creativity and innovation, Rachel enjoys seeing how businesses use VR in their workflow, and how they have been transformed by it.