Project Markup: What is it and how can I use it?

Project Markup allows you to record feedback about project elements right within the VR environment. Draw directly on the project with multiple pen and color options or leave text comments to highlight revisions. Your clients can see feedback recorded in real time via a Collaborate session or you can add your own markups and text comments later.

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Image Hotspots: What is it and how can I use it?

Image hotspots allow you to add a still image to your scene. Use them to show alternatives to material, color or shape without having to render an additional scene, or get creative and show before/after shots and more. Image hotspots are another way to enhance your design, and tell your story in the context of the VR scene, without having to flip between VR and catalogs.

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Create Folders & Assign Folder Permissions

Yulio’s folder permissions allow account Admins to set up project folders that match your workflow. Depending on your needs, you can create folders by user, project, client, and so on. You can also set permissions to individual folders to protect work from accidental edits or deletions, or better satisfy your clients’ NDA or privacy requirements.

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Default Starting View: What is it and how do I use it?

When you upload your scene or 360 photo to Yulio, the scene will open in Yulio based on the camera position you had set in you render, or what your 360 camera settings had dictated as ‘forward’. However, if you want to change that view to another part of the scene (or the beauty shot) when you’re presenting in VR, you can do so by setting a Default Staring View.

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Tips for Taking and Uploading 360 Photos to Yulio

Want to see your 360 photos in Yulio? You’ve come to the right place. Our clients are using our 360 photo capabilities to present a space without taking clients on-site, as well as to demonstrate a ‘before’ image before presenting a final rendering or photo. Showing the before and after of a space can have a huge effect!

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What is a Cubemap?

A cubemap is made up of six images which are stitched together to form an environment. The environment is projected onto the sides of a cube and stored as six separate square textures or as a single texture where all faces are unfolded. The six squares (textures) form the faces of a cube surrounding the viewer. Each face represents the view along the directions of the world axes.

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