Yulio Knowledge Base > Enhancing a VR Project > Authoring AR Hotspots

Authoring AR Hotspots

Yulio’s Augmented Reality (AR) hotspots feature can help bridge the gap between virtual reality (VR) and physical reality by enabling you to show how products or other design elements in your VR experience will interact with your clients real world space. With our AR hotspot feature, you can insert an AR hotspot into your VR experience to see the product in full 360, and take it one step further by using your VR headset, phone or tablet to actually see the product as a digital overlay in the physical space around you. 

To learn about viewing an AR hotspot from your Yulio VR project, check out this article.

Authoring AR Hotspots with Yulio Jump

The easiest way to create AR hotspots for your Yulio VR projects is with Yulio Jump, our cloud-based rendering engine.

Yulio Jump supports AR tagging across our plugins for Revit, SketchUp and CET, so you can enhance your VR projects with AR all during the same rendering process. When you tag an asset(s) for AR before rendering, Yulio will export the asset and add it to your VR project as an interactive AR hotspot.

For step-by-step instructions on AR tagging with Yulio, visit our CAD plugins page and download the User Guide for your preferred CAD tool.

Manually Upload an AR Model to Yulio

If you prefer to upload your own AR models without the help of Yulio Jump, follow the steps below.

With your AR model ready to be uploaded to Yulio, begin by opening the VR project you would like to add AR to. Next, select the AR tab from the Project Edit page.

A screenshot of the AR tab in the Project Edit page of a sample VR project. A red arrow points to the AR Tab.
 
Next, upload your AR model into the upload box. AR models must meet our upload requirements; GLB format, up to 75 MB and must have at least camera defined.
 

Once your model has finished processing, open the Hotspot Editor to create your hotspot. 

A screenshot of the AR tab in the Project Edit page of a sample VR project. A red arrow points to the Hotspot Editor button, which also has a red box around it to highlight it.

In the Hotspot Editor, select the Add AR tab. Here you will see the AR model you just uploaded. 

 

A screenshot of the Hotspot Editor open on a Sample Project. A red arrow points to the AR tab in the left panel.

From there, click on your AR model from the left panel and drag and drop it into your scene to create your AR hotspot.


A screenshot of the Hotspot Editor open on a Sample Project. A red arrow points to the AR model uploaded in the left panel.


That’s it! your AR hotspot is now ready to go.

You can learn more about viewing AR hotspots from a desktop, smartphone, tablet and VR headset in this article.

A screenshot of the AR hotspot inserted into a scene in the VR project. There is a red box around the hotspot to highlight it.

Check out our YouTube channel for more info & tutorials.

 

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