Knowledge Base

Default Starting View: What is it and how do I use it?

What is the Default Starting View?

When you upload your scene or 360 photo to Yulio, the scene will open in Yulio based on the camera position you had set in you render, or what your 360 camera settings had dictated as ‘forward’. However, if you want to change that view to another part of the scene (or the beauty shot) when you’re presenting in VR, you can do so by setting your Default Staring View.

Setting this Default Starting View is available in all accounts. To create a custom plan that fits your business needs, call us at 1-844-310-3429 or email us anytime at hello@yulio.com.

How do I set the Default Starting View?

When logged in to Yulio, click on the project you would like to edit.

Then click on the blue Hotspot Editor button.

Yulio dashboard, hotspot editor


In the hotspot editor, you’ll find tabs on the left hand side for editing many aspects of your project like floorplans, hotspots and more. One of the tabs is called ‘Starting Direction.’

Click on the Starting Direction tab to adjust your Default Starting View.

VR project, starting direction tab
Clicking the Starting Direction tab will open the Default Starting View editor.

VR project, starting direction tab
Adjust the opening view by dragging the image left or right.

VR project, default starting view


When you are happy with the scene location, click Apply. The thumbnail in the tool pane at the left will update to reflect your change.

If you prefer to return to the original view, click ‘Reset to Default’ on the left.

VR project, starting direction
To adjust Default Starting View for the rest of your scenes click on either the Next Scene > at the bottom left or the Scenes icon at the top right so navigate to your next scene.

Yulio VR project, next scene


The next time you view your VR project in browser mode or in VR, the new Default Starting View will be adjusted for each scene.

Just be sure that you don’t select a view that is too disorienting to your viewer, or you may throw off the logical navigation of your scene!

For more on navigation, see our article on Forward Gaze Navigation.

Check out our YouTube channel for more info & tutorials.

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Author


Rachel ChanRachel Chan

Rachel Chan

Rachel is a writer for Yulio, covering all things VR. With a keen interest in creativity and innovation, Rachel enjoys seeing how businesses use VR in their workflow, and how they have been transformed by it.