Yulio Jump: Working With Lighting
Yulio Jump was designed from the ground up to be the quickest most efficient way of getting your design concepts in VR. In minutes, you now have the ability to convert your CET or SketchUp model into a rendered VR experience.
Many of you have questions about how to get the best results with the lighting options in Yulio Jump, so below you’ll find some details about how the cloud rendering models work and some tips on lighting options and material usage.
How it Works:
Yulio Jump requires minimal user modification because it uses a smart ambient lighting model to light your scene. In Yulio Jump’s current state it will render any lights you have placed in the scene as objects, however, no light will be coming from them. If you are looking for light to be coming from a floor lamp for example – Yulio Jump might not be for you.
Please be aware that for those of you who want to take the time to add your own lighting to a scene, you’ll probably want to render with a different method to have full control over the results of that project. Yulio Jump is designed to be simple and fast, and we have made that true for the lighting options as well. So, if you want to render quickly without additional tools and skills, and have the project look great, Yulio Jump provides you with an opportunity to render a scene in minutes, not hours.
Yulio Jump Provides:
– Inexpensive, unlimited renders with your license
– Fast Render Time – most scenes in 2-4 minutes
– Reduced design time – your team can respond to clients faster and put the power of easy rendering in the hands of more users
It’s a great solution for many early-stage projects and lets you respond to your clients faster and achieve greater ROI on design resources.
Within the Yulio Jump plugin, you will have two lighting models to choose between to render your scene: Exterior/Bright or Interior/Shaded. Let’s discuss the benefits of each so you know which one will work best for your project.
The Exterior/Bright lighting model will work best in an environment with windows or perhaps a skylight. This lighting model accurately simulates what would happen in the real world as it simulates an artificial sun with a skylit/skybox type of lighting model. This lighting model is the most physically correct and accurate. This means that any shadows or projection in your scene will look more realistic to your brain, as the Exterior/Bright lighting model is literally simulating how light moves in the real world.
The Interior/Shaded lighting model will work best in an environment with very few or no windows. This lighting model produces an artificial light source within the space and artificially adjusts the lighting so the space will be evenly lit. In this case, the lighting model will probe the scene to see if there are any areas that are darker than others, making it look as balanced as possible.
Yulio Jump only takes a couple of minutes so don’t be afraid to try it and see what your results look like! Try both lighting models but start out by trying the “good” version and if there are windows in your scene start with the Exterior/Bright lighting model.
With Yulio Jump you can provide rapid turn around to clients and create a beautiful VR project in minutes. If you are looking to create premium fully photorealistic renders, we recommend trying an alternative rendering engine to turn to a visualization team for support.
If you are currently experiencing glass/window materials rendering black within CET, please follow these steps to correct the issue as we wait on a permanent fix from CET.
CET – Exterior/Bright:
SketchUp – Interior/Shaded:
Check out our YouTube channel for more info & tutorials.