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Architecture, Design, VR, Your Business + Virtual Reality

Virtual Reality (VR) has quickly become an asset in the architect’s toolbox, breathing life into their designs. Given the overall rise in popularity and availability, VR has become one of the preferred solutions in answering some of the barriers you may have in your project’s process. As businesses and firms continue to recognize the practicality and functionality that VR for architects provides, this technology continually moves past entertainment and into Enterprise.


How to Use VR in Architecture

In a broad sense, VR builds a bridge between some points of friction you may face during a project’s external and internal process.


External

We have previously covered in our post last week how using VR could aid in external interaction, especially with your clients. One of the key components of a successful designer-client relationship is clear and effective communication. As an architect, you are accustomed to reading and deciphering a floorplan of a space, however, your clients may not even know any of the technical terms commonly used in your field. Immersing your clients in VR allows you to share your vision in a way they can easily understand.


Internal

Your final product that is on display in center stage for your clients to see is the result of hard work behind the scenes. And the beauty of VR is that it’s versatile enough to be applied to all areas of your workflow. Using VR for architecture has many key benefits especially during the internal design development stage.


So how exactly would VR be useful for architects and designers?


“Architects and designers in our worldwide offices are now using VR technology on a daily basis to discover new insights into their design ideas.”

James Vandezande, Director of Design Technology at HOK


The Ultimate Validation Tool

As with any project, there is the limitation of wanting to churn out your client’s vision in a timely manner. Having a fast turnover rate helps you stay competitive, professional, and client-focused. However, there are projects that will be more challenging than others, and having a clear sense of direction not only helpful, but it will be critical in concluding a project efficiently. In order to do so, seeing design information efficiently will be a crucial part of the process of getting from start to finish. Whether the challenge is a limited office area or a huge concert auditorium, VR provides a solution to communicate more efficiently with greater clarity.


“We can get into a challenging space and immediately understand if it feels and works the way we intended. It’s a much faster way to look at design information. I just spent 30 seconds inside this interactive model and saw the amount of information that might have taken 20 different drawings to communicate.”

Eli Hoisington, Design Principal, HOK St. Louis Office



Being able to see your space makes all the difference. Not only does it make it clearer to you, the individual designer, but to the rest of your team. Information that would have been challenging to communicate previously is understood instantly when stepping into your project in VR. Plus, it gives you the opportunity to discuss with your team the feasibility of certain structures your client may have requested. Whether the design or configuration isn’t functional or you’re unsure about what the quality of the end result would be, utilizing VR as a validation tool helps you understand the flaws of your design, and promotes discussions on how to fix it.


Enhance Your Communication

On that same wavelength, the clarity that VR provides is helpful during the revision process amongst your colleagues. As Eli pointed out, stepping into your design in VR helps you immediately understand what the space feels like and if it turned out the way you expected. Although it’s a great feeling when the result is better than you hoped for, using VR in architecture highlights improvements needed in your design.


“Throwing our design into VR would quickly reveal tasks and revisions we needed to accomplish and help us figure it out much more quickly in the design process.”

Andrew Chung, Diamond Schmitt Architects


Like Andrew was saying, viewing your design in VR helps you and your team to catch any errors that may not be necessarily noticeable in drawings. On top of that, it gives the opportunity to brainstorm more ideas for making a certain area or structure more efficient, practical, or aesthetically pleasing to take your design to the next level. Being able to iron out the last remaining creases will be useful in finalizing a design before presenting it to your client for further revisions.


Furthermore, fostering good communication is not only valuable when interacting with your clients, but also amongst the team. Understanding your fellow designer’s struggle with an area of the design or pointing out areas of enhancement is all part of encouraging cohesion in your team. With breaking the visualization barrier, VR promotes clearer collaboration with your design team.


Share Your Design Remotely

VR has become more advanced and readily available, creating a variety of VR business-ready solutions suitable for any company. Many architecture firms have opted to adopt the tetherless VR option as it allows for greater flexibility and mobility of transport. Additionally, it’s a more cost-effective route as tethered VR requires a powerful computer to support the program and the headset. While you can pass along the headset to your colleagues and clients when you meet with them in person, a number of business-ready VR companies have made it possible to share your designs remotely.


Here at Yulio, we have simplified the sharing process and thought about how you really work so you can collaborate with your team or your clients anywhere in the world. Our Collaborate feature is our most used feature and allows you to present your design to your clients, colleagues, and prospects around the world or in the same room. Enjoy the freedom and flexibility of allowing your team to peruse through your design while also having the option to spotlight certain areas for their feedback. Plus, with our gaze indicators, you can always see what your client is looking at and get context for their comments and feedback. Whether your team is in the same room as you or on the other side of the world, remote participants can join in from anywhere on both headset or our browser-based fishtank mode. Your clients and prospects don’t require a headset or Yulio seat to view a Collaborate session in our browser mode, so there are no barriers to sharing your vision.


Being able to share your projects in this way is useful to both small and large firms. Whether you’re working as a freelance architect or your firm has numerous offices worldwide, being able to share your project has never been easier.


“Mobile VR worked better for us because it gave us the opportunity to communicate through everyday, accessible objects like smartphones.”

Andrew Chung, Diamond Schmitt Architects

The Value of VR for Architects

VR is a malleable and versatile platform, allowing architects to implement it into various areas of their project workflow. Primarily in a project’s design development stage, VR is a useful tool to foster greater communication between your design team. As a result, VR can encourage a flow of ideas on how to further improve your design and push you to be the best designer you can be.


Here at Yulio, we strive for excellence in performance and integrity when it comes to our product, and customer service. Check out our Whitepaper on the right way to integrate VR into your business for maximum ROI. To learn more about us and what we offer, please visit our page or take our product tour.

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Design, Industry News, VR

A conversation with Jonathon Anderson, Assistant Professor Interior Design, Ryerson University
For over a year, Yulio has been working with senior faculty members at Toronto’s Ryerson University to bring VR interior design software to the curriculum. In 2016, the Yulio VR platform was introduced to all students within Ryerson’s Architectural program – a story widely covered in the Canadian media – and a few months later, was also successfully integrated into the University’s Interior Design program, led by its Assistant Professor of Interior Design, Jonathon Anderson (JA). With the Interior Design students having completed their first semester with VR as a component, we sat down with Jonathon to hear what the response had been to using VR interior design software in the classroom and where he saw VR within the future of his industry.  


 

Thanks for talking with us Jonathon. Could you start by giving us a quick overview of exactly how VR interior design software is being used in the classroom?
JA – VR was a natural fit for our curriculum and was introduced to our second-year students that had working knowledge of 3D modeling.  The Yulio technology integrates easily with the 3D modeling tool, such as Rhino and Vray, that I already use and teach my students. It was a perfect marriage and allowed students to use the same design technology they were familiar with and easily transfer the models that they were creating into VR. By using VRAY to create a still rendering and using that same camera to produce the virtual reality experience (VRE) students were able to understand the power of looking at a 2D image in front of them and then, through turning it into a VRE, be able to appreciate the entire space in a way that’s far more closely aligned with how people really experience spaces. With this being the first year the students were introduced to VR, many are still pressing the button once at the end of a design to turn their work into a VRE and experience it that way. A portion of the students are starting to go beyond this – which is what I’d really like them to do. They are building a design, using Yulio to generate the VRE, experiencing the design in virtual reality and then going back to the computer to modify or refine their design based on that improved spatial understanding VR interior design software gives them.  

How did you come to the decision that VR wasn’t a fad but was something that would impact A&D in a significant way in both the short and long-term?
JA – I think VR and AR is the way of the future within A&D. I don’t see this as a fad that’s going to disappear anytime soon. The technology has become far more accessible and VR is something every firm can now have as part of their toolkit, without the need to hire any kind of specialist. This is especially true when platforms like Yulio have completely removed the technical complexity and made it solely about delivering the best possible user experience for designer and viewer, I think that it will soon become ‘the new normal’ in A&D. With VR, I see my students immediately ‘get’ the space. What I mean by that is that they understand scale and proportion in a completely different way through the VR experience when comparing it to the spaces they view on a screen. It allows my students to understand space far better and far more quickly. Students don’t naturally understand how to design for those who would eventually build something. With the spatial awareness that comes with seeing designs in VR, they are far better equipped to design with contractors in mind.  

Was there anything about the use of VR in the classroom that was unexpected?
JA – I didn’t expect the students to be so in awe of the experience and that was exciting to see. My students have grown up with access to incredible technology within their own lives and certainly within the university. It’s everywhere they turn and they’ve known nothing else.  It was, therefore, amazing to see them so wowed by VR. It’s hard to keep 100 students excited but I saw VR do that. I think as more of our students are exposed to the technology over the coming year, I see it becoming the natural way that the students will design and present their work.  

 

 

Where do you see VR’s place in the future of interior design?
JA – I think on a very fundamental level VR will change the way that clients or potential buyers make decisions. I think developers will use it as a sales tool and be able to demonstrate to clients a full palette of different interior finishes. The role of the interior designer will change in line with that. Rather than working with each individual client, they will be responsible for providing a catalog of options that they know will look good and work well together and that will be what is pushed into the VR experience for clients to choose from. By being able to show clients options before anything is real and have them choose their exact preference means they are then able to walk into the finished property and have it be exactly what they were expecting.  

Do you believe VR will be a critical skill for new designers to have?
JA – Yes. I believe understanding and using VR interior design software will have to be a critical element of design training for careers in A&D. Several of my students are already changing the presentation of their portfolio from the physical walking through of drawings that are typically expected in the architecture and design field. They have gone into internship interviews with only their cell phone and a pair of VR glasses and asked potential employers to view their work in virtual reality. Notably, by doing this, they secured the placements they wanted and I think this is due to the fact that they set themselves apart from the hundreds of other candidates. They believed this could change something for them and it was relatively easy. They already had the 3D models and the VRAY renderings. All they had to do is click a button and they had everything they needed to be stored right there on their cell phone.


So much of what interior designers do is about connection and human experience. It is about creating living environments and there’s no other technology that can offer people a spatial experience or communicate living environments before they’re real, better than VR. Our thanks to Jonathon for sharing his insight to into the next generation of VR designers with us. Try creating your own VR experiences, or your own portfolio for free with Yulio.
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Architecture, Business, Industry News, VR, Your Business + Virtual Reality
Since 1978, Diamond Schmitt Architects have been designing award-winning buildings across the world, consistently looking at sustainability in design and innovative new technologies to further user satisfaction and supply modern building operations. Recently, they’ve been working with VR architecture software solutions.

Diamond Schmitt Architects Logo. DSAI is featured in this blog for their use of architecture VR
In a recent partnership with Ingenium, Canada’s Museums of Science and Innovation, they have designed an enormous adjacent building to the  Canada Science and Technology Museum in Ottawa called the Collection and Conservation Centre. The key problem they were solving was a way to house the Science and Technology collection in one building, with objects ranging in size from hand tools to actual trains. We sat down with Andrew Chung, (AC) an Architect at DSAI to discuss the Ottawa building and how VR architecture helped him communicate with his clients.
 






I’ll start by asking you to describe the architectural problem you were working to solve for Ingenium?
AC:  Ingenium’s existing museum facilities weren’t going to meet their future needs, and there was a need to renovate the existing Science and Technology Museum. In doing so, there was an opportunity to create a secondary building to the museum to house the collections for all 3 Science and Innovation museums. The collection is currently separated from the museums, spread across multiple warehouses.  We recognized the opportunity to join the collection into one building and give an opportunity to link the collection spaces to the exhibition spaces. Our building houses these amazing historical artifacts and major parts of Canadian scientific and engineering achievements, and offers the potential to preserve and maintain this important history into the future, and offer new generations better visibility to the richness of the Canadian achievements in science and technology throughout history.

So, what role did VR play in this project?
AC: The use of VR architecture fit very much into the architectural problem we were solving because we found out very quickly that the task of consolidating the museum collection from 3 scattered, separate spaces into one building created a unique architectural problem: the scale was hard to conceive. We’re talking about artifacts ranging from a wide range of sources; from the early agricultural hand tools,  the very first Bombardier Snowmobile, Canadian space probes, to the Governor General’s train, which itself is around 9m long. These items are really interesting aspects of Canadian history, and we really felt the need to house them properly and preserve them for the future. But because they are huge artifacts, the spaces had to be very large, and it quickly meant that the building couldn’t be person scale, and instead had to be tailored much larger. The collection exponentially increased the size of the building quickly. When you’re designing objects of this size, it drastically changes how you approach the design problem. And so to really understand the scale, we introduced VR architecture scenes to the project. We needed to see how big these items were for our own understanding. And then when we saw that we could get really detailed images from Yulio, it helped us propose design solutions to the client. It allowed us to talk about things in a perspectival manner that captures scale in a much better way than solely using a 2D drawing. People who see our 2D drawings or blueprints still don’t really comprehend the scale until they view the VR architecture design experience. We were trying to find solutions to help communicate that spatial understanding to the client, and VR came into play for that.  

 

 

   
 
Had DSAI worked with VR before?
AC: DSAI was using smaller VR architecture experiences of one scene or a perspective in a performing arts center from one vantage point. What Yulio let us do was create multiple scenes and spatial cohesion by stringing together multiple scenes with hotspots. That way, someone not used to looking at our plans can understand and orient themselves much more clearly. That’s when we were able to much more efficiently communicate just how big this building would be, and how everything would coalesce together. It helped clients understand why spaces had to be designed so large, and understand how we were able to solve the organization of this massive collection, to fulfill the goal of preserving this Canadian history. This is why working on this project has been a great pleasure, as it presents many unique design and communication challenges, among which we’re solving with products like Yulio.

Why did you decide to go with a mobile VR solution?
AC: We know VR architecture design  is currently a hot trend, but when we were looking at available platforms, the ‘high end’ VR experience required a powerful computer and tethered experience. In addition,  you had to have the client present in our office in person, which presented a challenge as the client is located in Ottawa while we were in Toronto. The high-end approach to VR  meant that overall, the communication reach would be pretty low. Mobile VR worked better for us because it gave us the opportunity to communicate through everyday, accessible objects like smartphones. For our design and review process, we would simply send a web link through Yulio, and we were able to share the content with our client easily. The aspect of communicating effectively at a  distance as very important,  and we were able to send things quickly and update the content seamlessly, much like a web platform. Yulio became like a content management system for us.


How did your client respond to the VR experience?
AC:  That’s actually a funny story. Originally, the VR portion was actually a side project. We are of course focused on the best, most workable design first. But VR was an opportunity to explain the space better, to really get a much deeper client comprehension. Before VR, the client understood the concept but didn’t feel the visceral connection. We noticed a much more emotional response once they viewed our design in VR, in contrast to an almost clinical approach when they looked at plans. So once they had that emotional connection to the space, they bought into more of our ideas around space planning later in the project. The client’s understanding of our design just grew exponentially after exposure to VR.  

 

 

And how did that VR engagement change the project going forward?
AC: Our engagement with our client grew exponentially when we introduced VR. Now they’re getting into what we’ve proposed and are much more excited. We have found the client has engaged in a dialogue with us much more frequently. It’s not just a relationship of us describing the project to our clients, but also seeing how they’ve shared more of this material with their staff. As an example, the client asked us to add views of conservation labs so they could share their conservationist staff. The plan would show a series of rooms, which graphically would show up as boxes in these labs, but in VR they could see how tall the units are and how the spaces were stacked. It’s a greater level of excitement at many levels of the organization.  

 

 

Did working in VR change your process as well?
AC:  We actually started using VR as an internal design tool, and it has been a fantastic tool amongst our team. Since we were working with multiple designs iterations in Revit, connecting everyone on the same level was extremely important. Throwing our design into VR would quickly reveal tasks and revisions we needed to accomplish and figure it out much more quickly in the design process. It gave us better opportunities to figure out solutions to the design problems earlier on. You would get more time to play creatively and explore solutions because fundamentally, you would get to the core of the design focus earlier as a result of this added understanding and resolution. Since the depth of exploration goes further, and our design gets better because we’re able to visualize problems earlier than waiting for issues to arise.

How do you envision using Yulio on future projects?
AC: Our design process has changed for the better with VR. From our staff who have a drafting history to those who think in 3D programs, everyone is excited by the sense of scale they can see in VR. It’s generating a lot of excitement within the firm because people get to see their vision sooner. It’s changing the way we talk about things too – in internal meetings, we’ll pull up the Yulio VRE and solve a detail or design challenge and it creates better understanding among the design teams. In the future with our clients, I see VR as part of a robust feedback loop, going beyond the show and tell to getting client feedback in context, and build two-way communication in VR to increase collaboration between the team and our clients.

Anything else you’d like to share about the success of the project?
AC:  We’ve had a great dialogue with Yulio around VR architecture practices. While we’ve had a two party relationship with our client, we’ve found it has become more of a three-party relationship with the Yulio on a technology level. This whole process has proven that our feedback can help with design – whether it’s our design or the Yulio platform. So it’s not one way at all, it’s a dialogue that creates three happy parties with us, our client and the Yulio team. The building project itself is moving quickly, the first floor is being poured right now, and we’re interested to see how well the VR design that showed the intent of the building aligns with the completed building. Did we predict things accurately? VR lets us see into the future, and when construction is done we’ll see how close we were.


Our thanks to Andrew Chung of DSAI for sharing their success in deepening client engagement through VR. For more information about creating your own VR designs, sign up here to schedule a training webinar with a full walkthrough of Yulio. 
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Everything Else, Your Business + Virtual Reality

Most of the attention that today’s Virtual Reality technology gets is focused on its uses in the gaming and entertainment world. But any architect or interior designer who’s half awake knows that the A&D community is in the middle of a VR revolution: and it’s not over yet. Here are two ways VR changing architecture and design already. Who knows what’ll be next?


New client experience


The way your clients experience the collaboration process will be unlike they’ve ever experienced before. Instead of attempting to visualize their project from a piece of paper, they’ll know exactly what you’ve got in mind and exactly what they’re getting prior to construction. This reduces hesitation, improves their decision-making abilities and makes them feel a lot more comfortable about the process–which, for most non-designers, can be an intimidating one. Being able to place your clients in your designs, and guide them through the entire experience with tools like Yulio’s collaboration feature, is a first-class experience they can’t help but love. But with new experiences come new expectations. Once your clients have experienced VR-assisted collaboration, nothing else will compare. Next time around, you can be sure there’s one thing they’ll be asking for.

New services = new revenue stream


With new technology comes new opportunities for adding value to clients–and, well, making money. Take one of our clients–a major Canadian design firm – who use Yulio to offer a service they’d never been able to offer before. The firm created a new service offering and revenue stream entirely around designing ‘virtual’ designs for empty units for sale by one of Canada’s top 10 national real estate companies. Before this, the real estate company was spending $50-$60 per square foot to construct a real-life demo unit. So, their new virtual demo arrangement is a win for both parties. And can you guess who the buyers turn to when it’s time for real design work?

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Everything Else, Your Business + Virtual Reality

Virtual reality is some of the most interesting technology of the decade, with the potential to transform a lot of industries. It offers many opportunities for businesses. And today we will cover 2 benefits you can get employing VR – saving time and money. Here’s how.


1. Solve problems

Where a printed rendering will reveal only so much, virtual reality is the closest thing we have to being actually inside a space. Before virtual reality, there were some things – like sightlines or other obscurities – that were barely noticeable until a space had been constructed.

Viewing spaces in virtual reality has all the magic of constructing a space, without any construction required. What you see in virtual reality is what you get – and it’s a whole lot cheaper to predict these issues before the hammer and nails come out.

 

2. Travel less

While travel is only one aspect of the collaboration process, anyone who deals with high-touch clients knows that getting on the road is more than an inconvenience: it’s also a huge time-waster.

While we’ll never claim that virtual reality should (or will) replace real face-to-face human contact, it can certainly reduce the need for unnecessary touchpoints. Got a quick revision you want a client to take a look at? Send them a link and it’ll be loaded in their VR headset in an instant.

Our clients report cutting down on client visits by about 50% – and the best part is that virtual reality communicates your vision so clearly that clients aren’t left feeling neglected or confused!

 

3. Shorten the collaboration process

Virtual reality’s star quality is its ability to communicate your vision in all its glory – which has impacts on the collaboration process. Visualization is particularly important for your clients, who are unlikely to be as skilled as you at picturing themselves in a space from a simple picture.

Our clients have told us that where clients used to take hours or even days to make decisions about certain elements of a design, virtual reality reduces this to seconds. The more they can see and experience your design, the less talking you have to do.

Ready to get cracking with virtual reality? Sign up for our free trial and try it for yourself.

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Everything Else, Your Business + Virtual Reality
To most of us, Virtual Reality is interesting–but intimidating. The most common objections we get from architects and designers usually stem from fear: “I’m not technical–how will I know how to use VR? Will everyone on my team be able to learn this technology? What about my clients?” A mobile-powered VR platform like Yulio solves all of the above, and more.

Converting from CAD to VR

Converting to VR from  your authoring environment is simple with VR CAD plugins, and requires virtually no extra work. Just render your 3D environment with the plugin specific to your CAD tool, and you’ve got everything you need to upload to Yulio.

File Management

Once you’re ready to upload, it gets even easier. Yulio’s file management system is as simple as it gets: if you know how to use Dropbox (or a computer, really), you know how to manage your files in Yulio.  

Viewing in VR

Viewing your VR files is as simple as downloading the free Yulio Viewer app to your smartphone and connecting it to your Yulio account. Any time you want to view a design in VR, just click ‘View in VR’ on yulio.com and it’ll be sent to your phone. This makes the process of handing a headset to a client smooth and painless. Once they’re immersed in VR, you’ll be able to guide them through a space using Yulio’s live-stream Collaborate feature, giving your client an impressive (but not overwhelming) experience.

Your Clients

At the end of the day, clients are your top priority. You’ll no doubt want to make sure their VR experience is enjoyable and hassle-free. That’s why Yulio is designed for you and your clients. If your client wants to view VR designs in their own smartphone, all they’ll need is the app and your design’s special URL, which you can share with them in seconds. The best part about the simplicity of mobile-powered VR is that it comes at no cost to sophistication–or power. Even with a simple smartphone and a pocket-sized headset, the reactions VR elicits are one of a kind. Give it a try–you’ll be surprised how easy it is.  
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Everything Else, News and Updates, Your Business + Virtual Reality
We’ve got something exciting to announce: you can now view 360 photos in Yulio! If you’re a Yulio user, check out our Knowledge Base article for more technical information and a guide on using the feature. Why should you use 360 photos? In the same way that a 2D image of an architectural rendering is nothing like experiencing that same rendering in Virtual Reality, viewing a 360 photograph is an entirely new experience: it’s captivating, fully immersive, and communicates better than anything how it really feels to be in a space. Your only competitor? Brick and mortar. Our clients use Yulio’s 360 photo capabilities in a number of ways:
  • Showcasing before and after photos in portfolios
  • Showcasing before photos with ‘after’ renderings
  • Presenting spaces off-site, without the need to for either party to travel
It’s early days, but 360 photography–and the entire Virtual Reality industry–is proving itself to be incredibly valuable for the A&D community (and their clients!). Ready to give it a go? Sign up for a free 30-day trial of Yulio’s Virtual Reality software today.
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Everything Else, News and Updates, Your Business + Virtual Reality
There’s no denying it: the world is getting smaller. The technology we use on a daily basis is getting smaller as it gets better. With the wearable revolution, the rise of the tablet and the increasing preference for phones over computers, our world is going micro. keep reading
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Everything Else, Your Business + Virtual Reality

Though virtual reality is a new tool for many, Yulio’s easy-to-use technology is designed for use by the whole team–from VPs, to designers, to the sales team.

“Conference room, now!”

It’s a good idea to introduce your new VR technology to the whole company before you begin. Explain why you’re using it, and the benefits it will bring to the entire team.

Outline how it will be used within the company, and assign roles and responsibilities to various team members.

Above all, make sure they know that this is designed to make their jobs easier, not harder. It’s hard to argue with that.

Side note: If they haven’t tried it until now, make sure you put a headset on them! If there’s one way to get people excited about VR, it’s letting them try it.

Use Yulio’s user management capabilities

It’s easy to set up your team in Yulio. You’ll need a Standard or Plus account, and admin rights to invite, delete and assign roles to users.

You can assign a user to one of three roles: admin, author, and presenter.

Give admin rights to your in-house VR champion–this gives them full capabilities within Yulio, including the ability to manage users.

For your architects, designers and 3D modellers, author rights are your best bet. This gives them control over file management, but not user management.

For your salespeople or team members who’ll only need to select and present VR experiences for viewing, presenter rights are what you need. They’ll be able to navigate through your files, and view the files they need, without making any changes within the system.

With your team’s roles designated within Yulio, we think  you’ll find working with Yulio a lot smoother.

For a detailed explanation on assigning user roles, check out our article on the Yulio Knowledge Base about this.

Get them comfortable

Don’t throw your team into the deep end. Although Yulio is designed with grandma-tested simplicity, it’s still new technology, and your team will inevitably have their inhibitions about it.

Make sure they’re comfortable with how it works before they start using it (this is particularly important for client-facing team members).

Let them know that any problems they have can be directed to our friendly support staff at support@yulio.com and 416-499-2227. Of course, there’s always our trusty Knowledge Base if you’re looking for some quick self-help.

 
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Everything Else, Your Business + Virtual Reality

So you’ve just stepped into the world of virtual reality, and you’re quickly discovering what an amazing business tool it can be. Oh, and how straightup cool it is. But if you’re wondering how to make virtual reality a more integrated part of your brand and service offering, here’s a few tips to get you started. keep reading

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Everything Else, Your Business + Virtual Reality

Feeling a little divide between you and them? Here are a few tips to rejig the way you interact with clients and enhance your client collaboration.

1. Communicate through technology.


If you’re new to the concept of virtual reality, here’s a quick overview of what it can do for your client collaboration.

Virtual reality allows your clients (who often don’t have the inherent visualization skills you have) to truly experience a design. It’s the closest they’ll get to being in the space without… well… being in the space.

This means they’ll make decisions and identify design issues faster (without any construction required), and have a better idea of what they’re getting before construction even begins.

2. Guide and moderate their viewing experience.


Let them know where they are and where you’re taking them, and point out certain features of interest if they seem a little overwhelmed in the space. Be sure to give them a quick overview of the software and hardware if it’s new to them, and let them know that its sole purpose is to help you share your ideas easier.

3. Don’t let technology replace human to human connection.


Technology is exciting and revolutionary, but it’ll never beat a good old-fashioned face-to-face meeting. If you’re using virtual reality in a meeting with clients, be sure to spend plenty of time with the goggles off, and make a little eye contact! And, no matter how tech-savvy you and your clients are, don’t let remote collaboration sessions fully replace onsite meetings. Ever.

Ready to put your client collaboration on steroids? Sign up for a free trial of Yulio today.

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Everything Else, Your Business + Virtual Reality

Virtual Reality has already earned the attention of many industries, and it’s not surprising at all – possibilities created by VR for business are countless. However, explaining to your clients that you’re using virtual reality can be a daunting task – especially for those still using flip phones (you know the kind). But while virtual reality is undoubtedly sophisticated technology, it’s also incredibly simple to use. Here’s our top three tips on seamlessly introducing virtual reality to your clients.

1. Get the goggles on them – first thing.

Don’t confuse them with words like headsets and virtual reality and VRE’s. The best way to explain virtual reality is to just hand them a pair of goggles. Have a sample space (from our Showcase, if you’d like) already loaded – that’s when the penny drops.

Once they’ve had their “Holy Guacamole” moment, then you can get into depth about how you’ll be using virtual reality to collaborate better with them.

2. Start with your own headset.

Don’t send them a brand new headset straight off the bat with a hurried two-line email about how to use it. The best way to ease clients into the world of virtual reality is to have it set up beforehand and ready for them to try right then and there.

If they express interest in doing it themselves, or you’ve already introduced it to them and you now want to simplify your collaboration process, that’s the time to consider getting them set up with a headset.

3. Reassure them.

We humans usually take a little while to adjust to change. Let your clients know (before anything else) that this new technology isn’t designed to confuse them or get more money out of them – it’s just a newer, better way of letting them see what’s in your head.

Once you start walking them through it, they’ll see how easy and approachable it really is.

And – trust us – they won’t want to go back.

Want to get started with virtual reality? Click here to get your free trial up and running.

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Everything Else, Your Business + Virtual Reality

Ultimately, there are two things you’ll need to consider when buying a virtual reality (VR) headset for the first time: cost, and quality.

While there are dozens of headsets out there, and more joining the market every day (a quick Google search will leave you feeling more than a little overwhelmed), here are a few classics we recommend for business users.*

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