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News and Updates, VR

We hope you have been following our blog this past year because if you have, you will know that 2018 was a big year for us at Yulio. 2018 has been the year where we have released a bunch of brand new Yulio features that can help improve and enhance your VR projects. As we continue to strive to be the best VR presentation tool for business, we hope that our features can help you achieve your goals in telling your story. Because we’ve had so many releases, we thought now would be the perfect time to round up all of Yulio’s feature releases of 2018, and what they have to offer.


Floor Plan Navigation

One of our most exciting releases came out during mid-summer of 2018 — our Floor Plan Navigation Feature.



We recognized that viewing your VR project with only hotspots, especially in a large space, may be a barrier when presenting, resulting in a point of friction. There are times you want to follow the meeting conversation and jump around your project, instead of following through from each scene. In order to combat this issue, we created this new form of navigation, bringing a version of the traditional 2D “dollhouse view” to VR. By simply uploading your floor plan or an exterior image to your VR project, match and link up your scenes with the appropriate map point. Then, you are able to present context and flow more effectively, allowing for a greater organization for your complex projects. Return to the floorplan view any time to jump around your project by clicking a map pin.


Hotspots

Hotspots are arguably the most important features when viewing your projects in VR. They allow you to add additional information to any scene and have always been the main way to navigate a project. In 2018 we added a variety of hotpot types so you can customize your project and include more information and context for your clients.


Text

Text hotspots can enhance your VR project in a variety of ways. From describing design choices, or providing more information about a particular product in your project, text hotspots can be extremely versatile. Being able to do so can help give clarity, and answer some of your client’s questions instantaneously. Additionally, with using text hotspots, you can draw your clients’ attention to an area especially if there have been changes made.


Image

It’s important to be able to have alternatives to a particular product, however, it could be quite disruptive to your VR presentation. Our image hotspots will be your fool-proof solution to this situation. By adding different image hotspots to a scene, you are now able to show alternative arrangements, colors, or materials to your clients. Or, offer a view in different lighting, an alternate furniture arrangement or a close up of materials. By doing so, you bypass needing to render multiple variations of the same scene if just one of the products were in question. Plus, you avoid the risk of breaking the immersive experience that VR brings by clicking in and out of variation options.


Color Customization

Being able to change the color of your hotspots is our newest feature release. It became apparent that this feature was needed, especially for those in A&D due to the current design trends. White has become the on-trend color, which was coincidentally the original color of our hotspots. Although certain projects may call for a hotspot to be blended into the background, others may need it to stand out. Now with the added ability to customize the color, you have the added capability and flexibility to make your VR project your own. And as always, you can adjust the size and depth of the hotspot to make it fit in your scene in both fishtank and headset experiences.


Custom Starting View

Here at Yulio, we value your suggestions on how we can be the most customizable experience possible. Good news — we listened and released our custom starting view feature to be used in conjunction with our forward gaze navigation. Previously, you would have needed to set the perfect camera angle where you wanted viewers to drop in before rendering the scene in your CAD program. Now, you can do it within your project! Set your default starting view by using our Hotspot editor and strategically select the most stunning part of your scene. By doing so, you ensure the first thing your client sees is your “money shot” view.



Explore Mode

As a part of our Collaborate feature, explore mode allows you to start your presentation with an auto pan of your VR scene, giving your clients time to explore your scene at their own pace.

 


This feature is very effective in settings where you may have limited space or time to present your vision. One such example is trade shows where there may be high volumes of traffic, but limited ability for you to interact with everyone. Having Yulio auto pan through your scenes keeps engagement on the screen while you’re busy with clients and ensures your VR project is being showcased ongoing. With explore mode, you will keep your visitors and clients engaged, allow them to establish a connection with your project, and give the opportunity to continue your conversation.

 

It’s safe to say 2018 was a big year for us, and we hope you enjoy all of Yulio’s feature releases. As we step into 2019, we will be releasing even more awesome features in our continual commitment to making Yulio the best VR presentation tool for business, so continue to watch this space.



If you want to try out any of our new features for yourself – we’ll give your first 30 days free! Sign up for your free Yulio account here for access to our full feature set! Want to stay updated with everything or anything Yulio? Follow us on Facebook, Twitter or Linkedin!
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AR, Industry News, VR, Your Business + Virtual Reality

2018 has proved to be a pretty big year for AR and VR technology. The industry itself has developed one of the most dominant voices in the tech industry. According to VR Vision, the AR/VR market has grown 30% and shows no signs of slowing down. With such a sizable market growth, mass adoption of this technology spans across many different industries. The use of these advancements is no longer limited to just the gaming industry, but also those seeking a different and inventive business solution. Entrepreneurs in the AR/VR industry have reported developing content outside of entertainment. In fact, many have been using these technologies in architecture and engineering firms as a viable business tool.

 

As we move into an era for greater developments and advancements in both hardware and software in AR/VR, we can predict for many more interesting ways of using this technology. Before we move into a time of predicting what will come of the world of AR and VR in 2019, let’s reflect on some of the new inventive releases and uses from VR in 2018.

 

Hardware and Software Updates

Oculus GO

One of the greatest releases to date in the world of VR is the Oculus Go. Marking the new era of VR, this technological advancement was a huge feat for everyone in the industry because it represented the first attempt at a standalone unit. Leaving behind the intricate wires of the tethered headsets, the Oculus Go is very travel-friendly. With the option of wearing the straps or just holding the headset to your face, you can easily and quickly dive into the virtual realm. With such high-quality visuals untethered and without a cumbersome phone to power them it provides an experience that is on par with the Oculus Rift. Additionally, the price tag of VR equipment has become more friendly and the Oculus Go is no exception. For 64GB of storage, a Go costs $329USD in comparison to the $529 price tag for the Oculus Rift.



Collaborate

The biggest concern in the Perkins Coie LLP 2018 survey was how VR could be isolating. With wearing the headsets, as it only works with one headset per person, VR is an experience for the individual. Businesses have been trying to combat this problem by providing more opportunities to collaborate with others. One solution was the ability to have a platform for multiple users to view a project at one time. Yulio’s Collaborate feature is a presentation tool that allows multiple people to view a VR project live. This not only gives off the “wow” factor but is a useful tool to help direct your clients’ attention to areas of special interest. By opening up opportunities for greater interaction, the concern for detachment may be a fear of the past.

 

Education and VR

Ryerson University

Ryerson University is home to one of the best Architecture programs in Toronto. This post-secondary school also hosts a series of Architecture Science camps designed to introduce students aged 9-13 to the world of architecture. After a few years, it became one of the most popular camps Ryerson offered, with using VR to transform the way their students view their projects. Being able to visualize your design is crucial, and “VR becomes a fitting medium to be able to communicate your vision with whoever without any translation errors”. With the ability and freedom to design in 3D, the children were able to also view their creation in VR making them very excited to see their design in familiar places (ex. Toronto’s City Hall). Both children and parents were shocked to see how immersive using VR was in their projects and left a significant impact on the creator, and the audience.


 

Professor Maxwell’s 4D AR Lab

The times are changing when it comes to children’s toys. One certain item that was recently released was Professor Maxwell’s line of 4D interactive toy sets. You have the choice of science, chemistry, or chef that teaches children recipes with step-by-step instruction. With included equipment and some ingredients supplied, children are able to dive into culinary or STEM world through the added bonus of experiencing it in AR/VR. With the app and wearing the hands-free goggles, children are now able to learn on a different level through the enhancement of VR. As one mother puts it, the kits are “kid-friendly” and are “perfect for any curious child”. As the cost of creating AR and VR content comes down and enters the world of kids’ toys we’ll be creating a generation of people who’ve grown up experiencing learning this way as an option.

 

Mainstream Uses of VR in 2018

Walmart’s Training Academy

Walmart has been utilizing VR to not only enhance their workflow but to make it better. With the release of the Oculus Go, Walmart will be using this technology as a part of their training programs. By the end of 2018, approximately 17,000 headsets would have been shipped to US stores for this purpose. Though the Oculus Go released in 2018, Walmart has been using VR in their training centers long before the untethered headset was available. This F500 company already had 45 simulation models that would train, prepare, and equip employees for a deeper level of understanding. Now, employees are able to be taken into the world of a Black Friday sale rush and to be trained on how to adapt to the scenario. As such, employees can now anticipate the chaos, be prepared, and succeed on one of the busiest days for retail. 

 

Charities using VR

Many charities have started implementing AR and VR to give a greater depth to the problem they are trying to solve. Often times, charities may feel there may be a chasm between them and finding supporters of the cause, and VR has been used to bridge this gap. YouTube videos have done a great job portraying the hardships people face, yet it is further enhanced with VR – a tool some charities call an ‘empathy engine’. Organizations like Alzheimers Research UK, The National Autistic Society, and the Resuscitation Council have implemented VR into raising a greater awareness with the causes they’re working for. Royal Trinity Hospice has also created a tour of their facilities to break down and humanize the experience of those living in the hospice.

VR has been a crucial tool to help donors realize the need for donations and to be more generous in giving. With facing the barrier of being detached from the situation, charities have been able to use VR as a bridge, and successfully convey the message they wanted to. By doing so, it hopefully challenges the audience’s views to review their misunderstandings or lack of knowledge to be more informed and head into the direction of a better understanding towards others.



FIFA World Cup

FIFA is the most viewed sporting event in the world, with 3.5 billion people who turn on their screens to cheer on their favourite teams. Aside from the Olympics, FIFA successfully attracts people from different countries and cultures to set aside differences and to come together for these highly anticipated tournaments. In 2018, FIFA was not only being viewed through televised programs and live online streaming but had added streaming in VR as an option. An added bonus was some VR viewing venues like those hosted by Oculus and BBC Sport was available for free with using the Oculus Go and Gear VR. With the added immersive element that VR brings, the already beloved sports event was enhanced into a sensational experience. There is no question as to why the most viewed sporting event jumped on the bandwagon — now you are able to tell your story in a new and transformative way.


As we head into the new year of 2019, we can expect bigger and better things in the world of AR/VR. With the hardware and software advancements we have experienced with VR in 2018, this industry shows no stopping down. We have seen how much this industry can progress in a year, and the next year will be no exception. AR/VR has become a crucial education and business tool, and it definitely is reaching into other industries.



Here at Yulio, we strive for excellence in performance and integrity when it comes to our product, and customer service. To learn more about how VR can enhance your business workflow, sign up for our FREE 5-day email course. Get in touch with us to schedule a training webinar for a full walkthrough of Yulio here.
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