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Rhino to VR.

Yulio is a VR software solution built for architects and designers that offers simple tools to convert your CAD files to VR. If you currently use Rhino to create 3D renders, you can also use it to author VR ready scenes using the Rhino to VR plugin by Yulio.


Once your CAD model is complete, you are one step away from viewing in VR using the Rhino to VR plugin. All that is left to do is open the Yulio plugin in Rhino, select your render engine and the views you want to render, and hit Render. Yulio plugin will send your files directly to your Yulio account.
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Designing for VR
Designing for 360 is a fairly new concept because we grew so accustomed to designing for 180 and what is right in front of us. VR spaces are 360-degree environments, designers have to account for the fact that the viewer can turn around.
While not all views need a fully rendered space, you don’t want to leave your audience looking at white space. As a result, you may need to add design elements to close those gaps and ensure an immersive experience. Additionally, designers may need to link their renders to show multiple areas or viewpoints. This can only be done in VR software like Yulio that offers multiple scenes, hotspot navigation or other links.

Here are a few tips using Rhino to VR conversions, now that you are designing and rendering for 360:

  • Lighting controls vary significantly by render engine that you are using, but if you have control you can manipulate the shadow rays and light multiplier controls. Our designers set their shadow rays at 100, then render, and then adjust them or the light multipliers by 0.1, 0.2, etc. until they have the desired effect. 
  • Texture is also very important to think about while viewing in VR. In typical design, you might be used to repeating tiles of swatches, but the repetition and rotation of them will be more obvious and jarring in VR. Consider stretching swatches to cover a whole surface or placing swatches in places where there are natural breaks, but know that how you create visual texture in 2D will show up in VR and either contribute or break the level of immersion. 
  • Selecting the scenes to be rendered from Rhino to VR is very important as you always want to be thinking about the narrative. Consider the way you want to take the viewer through the story when you’re designing, and be selective about the viewpoint you set to start the experience. Since your viewer will likely begin looking around almost immediately, set your starting camera position at something that will anchor them, and allow them to move. 
  • Photorealistic content can be created with the Rhino to VR plugin by Yulio, with additional time and artistry. This highest cost content can have full photo quality with elaborate backgrounds and details. If you are responding to a high-value RFP or building a portfolio of designs to show and share your vision, the immersion quality of these cube maps in VR is outstanding and potentially worth the additional time and investment in a visualization service.