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Revit to VR.

Yulio is simple VR software for architects and designers that lets you easily convert your CAD files to VR. If you currently use Revit to create 3D renders, you can also use it to author VR ready scenes.

Yulio is Revit to VR compatible. If you currently use Revit with Autodesk 360 or Vray to create 3D renders, you can also use it to author VR ready scenes. Revit will produce a stereo panorama cubemap file, which can then be uploaded to Yulio to view in VR and enhance with hotspots.

Designing for VR
Designing for VR requires a little more thinking through the design as the author no longer sets the point of view - VR spaces are 360-degree environments and designers have to account for the fact that the viewer can look up or behind them at any time. We typically see people look up and to the right, first. To use VR, you don’t have to create a fully rendered space for each view but you will want to design elements that put boundaries on a space, like a generic ceiling or walls so that your viewer isn’t floating in white space. Consider the path you want your viewer to follow and think about linking renders to show different scenes, sitelines or viewpoints. This can only be done in VR software like Yulio that offers multiple scenes, hotspot navigation or other links. 

VR project created with Revit renders
Drag the image to interact with the scene
Here are a few tips now that you are designing and rendering for 360:

  • Lighting controls vary significantly by render engine that you are using, but if you have control you can manipulate the shadow rays and light multiplier controls. Our designers set their shadow rays at 100, then render, and then adjust them or the light multipliers by 0.1, 0.2, etc. until they have the desired effect.
  • It’s also important to keep in mind that repeating swatches for texture will be quite noticeable when viewed in VR, especially if you tile them or rotate. Try to stretch swatches over the whole area or end tiles in places where there are design breaks like corners or wall changes.  
  • The final step for creating your Revit to VR conversion is choosing the scenes to be rendered. You’ll want to choose those that best represent your design story. Think about the path you want to take the viewer on and make sure you consider the starting viewpoint for when someone drops in your scene. Place your starting camera at something that is interesting and will grab attention immediately.