Let’s start with our latest SketchUp VR plugin update. The plugin will help you create a VR experience from a pre-rendered file. You can download it from here.
The Yulio plugin is designed to render with greater realism, and create the stereoscopic renders for each eye that give VR its realism when viewing designs versus the basic SketchUp render. All at the click of a button. Yulio’s goal is to make the transition from 2D renders in CAD to VR ready files as seamless as possible. The plugin does all of the design lifting and returns a URL to the user so that designers can share VR experiences in minutes. In an effort to further democratize VR design, the Yulio team is making the Yulio Ray Tracer an open source project to encourage further experimentation by developers in VR authoring.
Which leads us to our second exciting piece of news:
We’re open sourcing the Yulio Ray Tracer we developed as part of the SketchUp plugin. It’s all yours and you can grab the source code from here: GitHub.com/YulioTech
The Yulio Ray Tracer is based on the Embree Example Renderer. The main goal of its development was to provide an easy and automated way of generating stereoscopic cubic maps for arbitrary 3D scenes. To achieve that goal, it uses Collada as the main asset import format and implements a simple omnidirectional dome-based lighting model, so that any scene can be lit without the need to specify light sources. Overall, it extends the Embree renderer by adding the following features and capabilities:
Stereoscopic cube map rendering
Support for the Collada file format
Asynchronous DLL API with adjustable thread priority
A simple universal dome lighting model
An Uber shader with the alpha channel support
Bi-linear texture filtering
Watermark image integration
Lots of other small things 🙂
If you’re up to something cool with the Yulio Ray Tracer, we’d love to hear. Hit us up at email@example.com
Update – February 28 at 7:25pm: The impacted services have been restored. This means that you can create, update and view virtual reality experiences. We take outages likes this extremely seriously and do not take the inconvenience it has caused lightly. Rest assured that we will be taking a close look at our internal processes to minimize the impact an outage like this can have.Thank you for your patience.
Update – February 28 at 5pm: The impacted services are partially restored. All existing virtual reality experiences can be viewed and delivered to devices. Impacted services related to creating or updating virtual reality experiences is ongoing. Please check back for updates on the outage. We will update this post as more information becomes available.
Original message – February 28 at 2:45 pm: We are experiencing some outages across Yulio. Specifically, the provider that we use to securely host and distribute virtual reality image content has been offline since 12:37pm EST. The provider we use is a Tier 1 hosting solution and this outage has affected many of the Fortune 500. Right now, what this means for you is:
You won’t be able to Author, Edit or View anything within the Yulio platform
Any permalinks to a Virtual Reality Experience (VREs) will not load on desktop or mobile viewer apps (Android, GearVR, iOS)
What WILL work are any VREs that have been pre-cached on your devices
Once everything is running AND stable, we’ll alert you via email. It may appear as though Yulio is working or working intermittently, but until we email you that everything is stable, we wouldn’t suggest trying to use or modify your Yulio account. Please check back for updates on the outage. We will update this post as more information becomes available. Sincere apologies for the inconvenience this has caused, – Yulio Team
Thanks to the company’s strong focus on research and development, Yulio’s CPO Ian Hall and research partner (Pismo Software) are showcasing state of the art research at Yulio. Ian, together with Dr. Claudio Guarnera (Pismo and Loughborough University, UK) will be delivering a course at SIGGRAPH Asia in Macau this year.
As the largest annual global event in computer graphics and interactive techniques, SIGGRAPH attracts the industry’s most respected technical and creative minds who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. Ian Hall, CPO of Yulio Technologies, alongside Dr. Claudio Guarnera, will present a technical course on Capturing and Representing BRDFs for Virtual Reality. Dr. Glencross (Director for R&D at Pismo) and Dr. Guarnera’s cutting-edge research in material modeling and artifact-free texture tiling at Yulio, significantly improves the visual quality and realism of wood and fabric in the Virtual Reality environments.
The state of the art methods approximate some key characteristics of the bidirectional reflectance distribution function (BRDF): a function that defines how light is reflected from opaque surfaces. As part of his presentation, Ian Hall will showcase the methods we have developed at Yulio to replicate and perfect the texture for 5 Steelcase cloth and 6 Steelcase wood textures. Experience the before and after in VR on both
Ultimately, this higher-quality imaging in VR adds to the immersive qualities of consumer VR platforms like Yulio.
The course will be held on December 5, 2016 from 2:15pm- 4pm. Those interested in the use of real material models, (particularly computer graphics students, practitioners in VFX, Gaming, and computer graphics researchers) can find more information here.
If you’re interested in learning more about Yulio’s leading VR research and our appearance at SIGGRAPH Asia, contact us at mailto:firstname.lastname@example.org. For press-related inquiries and demo requests, please contact email@example.com.
Virtual Reality is exciting. It gets a “wow” response every time; it sparks conversation; the goggles draw a crowd. But those who use the technology on a daily basis know that VR has much more to offer than simply novelty. What makes VR in business a powerful communication and sales tool that it’s being used for today is the emotional impact it creates in the viewing experience. Yulio’s VR technology is currently powering the Information Centre for Dream’s new Saskatoon community development, offering community members and potential homebuyers the opportunity to experience the unbuilt development in Virtual Reality. It’s here that Virtual Reality becomes more than a tool for visualization: it’s a vehicle for emotions. “They wanted people to feel like they were already living there,” says Christophe Chevallier, Art Director of Toronto architectural visualization studio Norm Li, the designers behind Brighton’s virtual worlds. VR technology offers an opportunity for deeply personal experience: homebuyers can envision themselves in their future community, relaxing in the park with family, jogging through nature trails and frequenting local shopping outlets. And, as any sophisticated business knows, emotion is the most effective and persuasive sales tool. VR’s ability to create an emotional experience comes from its inherently immersive nature, which puts a viewer inside a space, transforming ordinary vision to extraordinary emotional immersion. The concept of emotional selling is not new. Peter Gruber explains the phenomenon as being in the “emotional transportation business:” business is most effective not when it presents all the relevant information, but when your customers experience the value of what you’re selling emotionally. If the power of Virtual Reality comes down to any one particular thing, it’s exactly this: emotional transportation.
If you’re looking to engage your clients on a deeper level and better present your value, head to www.yulio.com to find out how to use VR in business.
Yulio is proud to be the official Virtual Reality (VR) technology providers for Brighton, a new community development launched in Saskatoon on Saturday, September 10, 2016.The highlight of the launch was the opening of the 4,800 square-foot Information Centre, which invites community members and potential buyers to experience the finished development in Virtual Reality.This is the first use of VR as a tool for public real estate visualization at such large scale: over 800 acres of undeveloped public space are currently being showcased through the Information Centre’s VR displays. It’s exciting to see what direction VR in real estate may be heading into.
Industry Leaders Work Together
The Information Centre is the result of the combined efforts of Dream, the largest commercial real estate development company in Canada, and Norm Li, Toronto’s most prestigious architectural visualization studio. As the industry’s leading VR platform, Yulio was the logical choice as the best technology to display the Brighton community to the public.
The Time is Right for Virtual Reality
The impressive installation confirms what many are saying about Virtual Reality in architecture, real estate and construction industries: that Virtual Reality is next logical medium for design and visualization. Much like the CAD and BIM revolutions of recent decades, VR is giving architects, designers and construction engineers an even greater ability to create, visualize and problem-solve prior to construction.Hype and buzz aside, serious adoption of VR technology is still limited to the industry’s forward-thinking technological innovators. Yet those early adopters who are actively experimenting with the technology are reaping serious rewards. Now, VR in real estate is booming and proves to be promising with this development.
Coming Soon: New VR Capabilities for Yulio Users
The installation also debuts Yulio’s new Kiosk capability, a display-driven feature that combines live video streaming with a responsive interface that transforms the display into a rolling panorama when the headsets are inactive. The new feature has certainly made an impact; according to Brad Zurevinski, general manager of Dream Development in Saskatoon, “Visitors can put on the virtual reality goggles and step outside to get a 360-degree view of what future areas of Brighton will look like upon completion. A large screen TV will also provide a view of what the person is looking at through the virtual reality goggles.” Live-streaming capabilities like that featured in Yulio’s Kiosk mode make VR technology even more impactful for viewers by transforming a typically solitary experience (viewing VR in individual headsets) into a collaborative, presentation-based medium ideal for community-focused projects like the Brighton development.Yulio’s Kiosk feature is set to be released to users later in the year. Interested in getting VR technology into your business? Find out more at www.yulio.com or email firstname.lastname@example.org to book a live demonstration of Yulio.