As the largest annual global event in computer graphics and interactive techniques, SIGGRAPH attracts the industry’s most respected technical and creative minds who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. Ian Hall, CPO of Yulio Technologies, alongside Dr. Claudio Guarnera, will present a technical course on Capturing and Representing BRDFs for Virtual Reality. Dr. Glencross (Director for R&D at Pismo) and Dr. Guarnera’s cutting-edge research in material modeling and artifact-free texture tiling at Yulio, significantly improves the visual quality and realism of wood and fabric in the Virtual Reality environments.
The state of the art methods approximate some key characteristics of the bidirectional reflectance distribution function (BRDF): a function that defines how light is reflected from opaque surfaces. As part of his presentation, Ian Hall will showcase the methods we have developed at Yulio to replicate and perfect the texture for 5 Steelcase cloth and 6 Steelcase wood textures. Experience the before and after in VR on both
fabric and wooden surfaces.
Ultimately, this higher-quality imaging in VR adds to the immersive qualities of consumer VR platforms like Yulio.
The course will be held on December 5, 2016 from 2:15pm- 4pm. Those interested in the use of real material models, (particularly computer graphics students, practitioners in VFX, Gaming, and computer graphics researchers) can find more information here.
If you’re interested in learning more about Yulio’s leading VR research and our appearance at SIGGRAPH Asia, contact us at mailto:email@example.com. For press-related inquiries and demo requests, please contact firstname.lastname@example.org.